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Hoplavox
Ages 3 to 10 · French and English

Learning games you play with your voice

Count, name, repeat, sing or blow, and the game moves on. Hoplavox turns the voice into a game controller, so even children who cannot read yet can play and learn on their own.

For Android phones and tablets, iPhone and iPad

  • Works offline
  • No ads
  • No account
  • No name saved
Ball jump: the child says 13 and the ball hops on the bridge

How it works

Three steps, and no reading needed

  1. 1

    The frog asks

    A warm recorded voice gives the instruction, like a grown-up sitting next to the child.

  2. 2

    The child answers out loud

    A number, a color, a note, a breath. The speech engine runs on the device and understands little voices.

  3. 3

    The game moves on

    The ball jumps, the rope pulls, the balloon grows. Every right answer makes something happen right away.

The games

Twelve games, one voice

Numbers, words, music, breath, the world, sounds of the language, logic. Each game has three stages and three levels, so it grows with the child.

Discover every game
  • Ball jump

    Count out loud: each number said makes the ball hop one brick further along the bridge.

  • The walking man

    A little man walks and meets things along the way. The child names what he sees.

  • Tug of war

    Each right answer pulls the ribbon. Alone against the frog, or two players on the same screen, each in turn.

  • The parrot

    Repeat the word after the frog. When it is an animal, its real cry answers back.

  • The Do-Re-Mi door

    Sing the right note to open the door. The note counts in any octave, because children often sing higher.

  • The big breath

    Blow to inflate a balloon. Only a real breath counts, and no balloon ever pops.

  • Around the world

    A plane takes off from Bunia, in eastern DR Congo, and flies over a world map. Name the country, its continent, then its capital.

  • Syllables

    Say the word again in small pieces: each piece heard beats the drum.

  • Missing word stories

    The frog reads a sentence and stops before a word. The child finds the missing word.

  • Balance

    Hold the phone upright and blow to help a little man cross the river on a log, without tipping over.

  • Patterns

    A row of colors, shapes or numbers, then a question mark. The child says what comes next.

  • Sliding puzzle

    Say the tile that slides into the hole, and put the board back in order.

Grows with the child

Three stages, from tadpole to frog

The stage offered first follows the age set by the parent. Each game has three levels per stage: level 1 is always open, and two stars open the next one.

Tadpole

Ages 3 to 5

Sounds and pictures, short words, tolerant listening.

Froglet

Ages 5 to 7

Bigger numbers, new words, the first reasoning games.

Frog

Ages 7 to 10

Capitals, all seven notes, long patterns, the 4x4 puzzle.

Stars that feel fair

Three stars from 80 % of answers right the first time, two from 50 %, one for every finished game. A child always leaves with at least one star.

Inside the app

Calm screens, big buttons, a friendly frog

  • Ball jump: the child says 13 and the ball hops on the bridge
  • The game map with the three stages
  • Around the world: a plane flies over the world map
  • Home page: who is playing, with numbered children and no names
  • The parent dashboard with progress per child

Safety first

Built for children, from the first line of code

Hoplavox was designed so that a parent can hand over the phone without worrying. The protections are not settings to find: they are how the app is built.

  • Works fully offline

    Games, voices and speech recognition are all inside the app. On Android, the released app does not even ask for internet access.

  • The voice is never recorded

    The microphone listens only while a game waits for an answer. The sound is understood on the device, then forgotten.

  • No names, no account

    Children are labels like "Child 3 · 4 years". No email, no photo, no location, no sign-up.

  • No ads, no tracking

    No advertising, no analytics, no third-party trackers. Nothing is ever sold or offered to the child.

  • A parental gate

    Settings and the parent dashboard sit behind an adult check, away from little fingers.

  • Gentle by design

    No buzzer, no popping balloon, no timer pressure. A mistake gets a soft sound and an encouraging word.

Read how we protect children
The parent dashboard with progress per child

For parents

See what your child learns, day after day

The parent dashboard shows each child, each language, each game and each day: answers right the first time, response time, curves, and the items that are learned or still to practise.

  • Progress per child, per game and per day, with simple curves
  • What is learned: right the first time on two different days
  • What to practise next, with a short tip
  • A JSON export of the results, to keep or share with a teacher
  • Clear the results in one tap, whenever you want

Our promises to the child

Never stuck, never scolded

  • Help comes on its own

    After two misses, the frog gives the answer and the child repeats it. After a few silences, the game simply moves on.

  • Tolerant with little voices

    For the youngest, the game accepts the fuzzy pronunciations of 3 to 5 year olds, with a list of variants for every word.

  • No need to read

    Tadpoles play only with sounds and pictures. Written hints in the bubble help older children and parents.

  • Short, calm sessions

    A game takes a few minutes. The screen sleeps on its own when the phone is forgotten, and the game pauses when the app is left.

Two languages

Play in French, play in English

The frog speaks and listens in French or in English. The game language is separate from the app language: an English-speaking parent can keep the menus in English while the child plays in French, and the reverse.

Bonjour ! Hello!

Questions

What parents ask first

All questions and answers

No. The sound is understood on the device, in real time, and is never written to a file, kept or sent anywhere. Only the result is saved for the parent dashboard: the expected answer and the words the engine understood, as text.

No. Games, voices and speech recognition are all inside the app. On Android, the released app does not even ask for internet access. You only need a connection to download it from the store.

From 3 to 10 years old, in three stages: Tadpole from 3 to 5, Froglet from 5 to 7 and Frog from 7 to 10. The stage offered first follows the age you set, and your child can pick another one on the game map.

No. Tadpoles play only with sounds and pictures: the frog gives every instruction out loud. Short written hints appear in the frog's bubble for older children and for the parent, but they are never needed to play.

The price is always shown on the store page before you download. Whatever it is, Hoplavox has no ads, and no purchase is ever offered to the child inside the games. Payments and refunds go through Google Play or the App Store, under their own rules.

Check that the microphone permission is allowed in the device settings, that nothing covers the microphone, and that the child speaks close enough to the device in a calm room. Make sure the game language matches the language your child speaks. If a specific word keeps failing, write to us with the game and the word: we improve the recognition from real cases.

Ready to hear your child say "hopla !"

Download Hoplavox on the phone or tablet your child uses. Everything works offline once installed.

Download the game

For Android phones and tablets, iPhone and iPad